

Oh, I completely forgot that normal stealth archer has that disadvantage against undead. You can switch restoration for alchemy if you want to stomp the game. Secondary : restoration (3 perks, for better regen and having a way to get your Health back) stealth (some perks like 4 in the right branch in order to get the stealth kill multiplier for bow - it's enough with a bow having silver attribute + AP of high tier arrows, you will snipe ebony vampire.) Primary : Marksman / Conjuration / Alteration
#SERENITY 2 FREE#
(Dragon have too much health to bother, Automaton (all), undead (all but vampires) are immune) You just need a bit of steatlh against falmer, I did it with only the free perk of bosmer and very good bow. As Stealth is not really working fine against endgame opponents (except vampire). I will not bother with Illusion, waste of time for an archer, especially for a conjurer archer. So lot more fun, but less challenge than Bare Requiem. And you will be hiding behind your summons (like in bare Requiem). The bound bow are totally OP with this expanded magic, making archery far more effective than bare Requiem archery. More versatility for your playstyle and easy peasy endgame. And either case, using only one kind of weapon can be boring too.Ĭonjuration solve your issue indeed. Depending on your playstyle ofc, as you will not sneakkill undeadq, you will have to sneak past them for most of endgame content (which is boring as hell for me) or to battle them to the death (which is a big challenge and might be a very big one depending on your crafting skills). Plain stealth archer is indeed boring, or too much a big challenge. So mainly conjuration, marksmanship, illusion, MAYBE 1h or 2h weaponry if it feels viable.Īny suggestions? Plain stealth archer sounded potentially boring, but with conjuration weapons seeming much more viable, this sounded potentially fun and a lot more flexible with weapon choices. Also was planning to use illusion to rage groups of enemies and let them kill each other off that way. Or eventually, when my sneak is high enough, summon a dagger and use that for stealth kills. Playstyle I was envisioning eventually was to snipe when possible, summon a tanky summon when caught out and shoot quickly and/or summon a 2h weapon to rush in and kill stuff that way. I can't decide if alchemy would be much use, since I won't have a weapon to poison, but the buffs you can get from that tree are nice.

As I level, was planning to take illusion for muffled casting/help with sneaking, evasion perks for armor and spellcasting.

For a 3rd starting skill, was considering lockpicking or sneak, pretty quickly going to start the thieves guild questline and get as far into that as I can. Was thinking to start as a Breton, take marksmanship & conjuration and maybe start with a physical bow until my conjuration is decently leveled enough to summon a bow and a summon in combat. I wanted to make a stealth archer originally, but then the more I read up on the conjuration changes in the Expanded Grimoire mod, it sounds like it'd be pretty viable to do a bound weapon playthrough and not take any physical weapons.
#SERENITY 2 MOD#
Haven't played the serenity 2 mod before, installed it last night & read through some of the main mods and I think I have a build that sounds fun, but wondering how it'll actually be in implementation.
